What is Football Club Legacy Manager 2026?

What features will be in the game?

Our goal is to build a console-first management experience inspired by classic titles. Features include 3D AI match simulation, infrastructure development, youth player growth, player interactions, and dynamic transfer negotiations.

What platforms will the game be available on?

We are targeting consoles (Xbox and PlayStation) and PC. Mobile and emulation platforms (like RetroArch) are not in current scope but may be considered in the future RoadMap.

When will the game be released?

It’s too early to give a definitive date. We're aiming for a 6–18 month development cycle, but as a first-time indie team, progress may vary. We’ll communicate updates transparently.

What leagues will be playable in the game?

Our scope includes the full English football league system down to the National League (Vanarama) and Scottish leagues down to League Two — though these lower tiers may not be explicitly called "Vanarama" or "Scottish League Two" due to licensing restrictions. We’re also including all major European leagues, with each having between 1 and 3 playable divisions depending on the country. Additional leagues may be added in future updates based on demand and development capacity.

Will the game include online multiplayer?

Not in the first release. Online features may be explored in future iterations based on demand and funding.

Will the game include real player names and official club licenses?

No. Due to budget and legal constraints, the game will feature custom names and visuals. However, we're aiming to create a familiar, immersive world. If future versions gain traction, official licensing will be considered. We are not affiliated with any past football game developers or publishers.

Will there be the ability to edit teams and player names?

Editable content is being explored, especially for offline single-player use. However, strict console regulations may limit certain modding capabilities.

Will the game be too complex like Football Manager?

No. We're deliberately focusing on making it accessible, intuitive, and fun — similar in spirit to older, console-friendly management games. Simple to play, hard to master.

Will there be microtransactions or pay-to-win elements?

No. We are completely against in-game purchases or pay-to-win mechanics. This is a traditional, self-contained experience.

Will there be youth development and reserve team management?

Yes. The game will include a youth development system with progression mechanics. Reserve teams may be included depending on development scope.

Will you be including stadium building and club facilities?

Yes. Infrastructure and stadium development are core elements of the gameplay experience. However, due to legal and licensing constraints, we will not be able to use real stadium names.

Will the game be digital-only?

Most likely, yes. As a small team, we currently don't have the resources to produce physical copies. We plan to release it via digital stores.

Will the game support older consoles or just current-gen?

We’re aiming to support any console that can run the game smoothly. Official compatibility will be confirmed closer to launch.

Will you be accepting fan feedback and suggestions?

Absolutely. This is a community-led project. We’re actively listening to feedback and feature requests — some will make it into the game, others may be considered for future updates or sequels.

How much will the game cost?

We haven’t set a price yet. That decision will be based on the final feature set and platform requirements.

What is the scope of this development team?

We’re a small, independent team of three working part-time outside of full-time jobs. Despite our size, we’ve made strong progress and are committed to delivering a high-quality product.

What if my favorite feature doesn’t make it into the first game?

Our philosophy is simple: deliver a solid, enjoyable first game and build from there. The more support we receive, the more we can expand in future editions.

Will the game have a 20 or 30 season limit like some older games?

We’re currently aiming for a 30-season career mode, subject to performance testing and save system capacity.

Will there be kit editing or visual customisation?

Kit editing and visual customisation are on our wishlist. We’re evaluating whether we can implement them for the first release based on available resources.

Will there be financial management like sponsorships, stadium income, etc.?

We’re aiming for simplified financial systems that don’t overwhelm players, with potential to expand deeper in future titles.