want to get the latest updates, email us
want to get the latest updates, email us
2026
We’ve brought the visual designs from Figma into the game engine (Unity). These are “parked” in place and not interactive yet.
Phase 1 - Laptop screen, Squad screen, Tactics screen, Infrastructure screens, Schedule screen
Phase 2 - Pre-match UI screens & Seasonal Info screens;
Phase 3 – Post-match and Matchday: Visuals are in. No logic or links yet.
We restructured the game’s data tables so the game can read and use information faster and more reliably.
The game can play our music playlist in-game. Screen-specific cues and volume controls will come later.
Final track list chosen. Which track plays on which screen is still to be set.
Badges and kits for England, Scotland, Spain, Italy, Germany, France, Belgium, Netherlands, and Portugal are in the project and connected to the database and UI.
Manager records cleaned and aligned with the new database structure.
2025
All initial visual assets for club kits and badges have been completed, giving our early builds a distinct identity.
We’ve added an immersive new splash screen that plays when the game boots up. It features a pulsing logo synced to a heartbeat, accompanied by ambient stadium audio. You’ll hear the tension of a freekick moment, culminating in a crowd eruption—designed to make you feel like you’re on the pitch.
The UI team finalized the Start Menu screens, with most feature hooks now in place. These should be fully functional by the time this update is published.
A simple ORM (Object-Relational Mapping) layer has been set up to streamline communication between the database and game systems. This will make future development and data handling much cleaner and more modular.