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Latest Interview

AVV Gaming - EXCLUSIVE Interview & Details

We had the opportunity to sit down with Alex from AVV Gaming for an in-depth interview about Football Club Legacy Manager.

Stefan talks about the FCLM journey so far, how the original idea came about, how the project started, where development is today, and what our goals are for the future.

The interview also gives some background on Stefan and the wider team behind the project, including Eric and João, and how everyone has contributed to bringing FCLM to life.

We give an overview of the game and discuss many of FCLM’s planned features, with plenty of explanation around the ideas behind them and what we’re aiming to achieve.

You’ll also see gameplay footage, UI designs and other development work throughout the interview, giving a closer look at what we’re building.

A huge thank you to Alex at AVV Gaming for giving us the opportunity to share our story and showcase FCLM.


50

Competitions

25

Playable Leagues

1000

Clubs

30

Players

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Recently Completed

tasks recenty completed
  • Match Simulator Overhaul - Phase 1 (of 6)

The first phase of the match simulator overhaul is complete, with a range of known bugs identified and fixed.

  • Stadium Design & 3D Match Integration

Our 3D stadium models have now been completed and integrated into the game, with the stadium fully loaded and working within the 3D match simulator.

  • Phases 4, 5 & 6 (of 7) – UI Integration

The latest UI designs have now been brought from Figma into the game. These phases focused on getting the visual designs in place, with the final integration phase still to come.

  • Start Menu / New Game

The main Start Menu and New Game flow is now fully connected and around 90% complete, with navigation through the full setup process working. Final completion depends on the Manager Customisation system being ready.

  • 2D Match Simulation Design

The new 2D Match Simulation screens have now been fully designed and are ready for the next stage of development.

  • UI Button Polish

Buttons across the game have been refined and polished to make them clearer, more consistent and easier to use.

  • Controller Screen Navigation

Shoulder-button navigation has now been completed across all game scenes, allowing players to quickly move between screens and sections using a controller.

  • Match Camera Bug Fixes

We fixed several issues where parts of the stadium could block the camera during matches, helping ensure the action remains clearly visible throughout play.

  • Database Refinements

The game database has been further streamlined and refined to make it leaner, more efficient and easier for the game to process.

  • UI Drop-Down Buttons

A new drop-down button system has been completed and implemented, giving us another reusable way for players to select options throughout the game.

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Currently in Progress

Tasks in progress
  • UI Screen Data Testing

We are populating more UI screens with test and real game data, allowing us to see how they look and function with information directly from the game database.

  • 3D Club Facility Designs

Our 3D artist is creating a range of upgradable club facility models that will form part of the wider stadium and club infrastructure experience.

  • Button & UI Navigation

We are continuing to build and test the game’s button and navigation systems, ensuring menus and screens respond smoothly and consistently throughout the game.

  • Calendar Screen Development

We are developing the in-game calendar system, including navigating through days and months, selecting dates and advancing through the season, while making sure the screen is clear and easy to use.

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Coming Next

Next tasks
  • Quick Match Full Game Flow

Build the complete Quick Match journey, allowing players to choose their teams and stadium from the Start Menu, play a full match in the simulator, and return to the Start Menu afterwards. Once ready, this can then be opened up for community BETA testing.

  • Test 3D Facility Designs

Bring the new 3D club facility models into Unity for testing, including materials, textures and how they fit within the game’s UI and overall design.

  • Phase 7 (of 7) – UI Integration

Begin the final UI integration phase, bringing our new 2D Match Simulation screens into Unity and preparing them for use in-game.

  • Scene Loading Path

Link the game’s scenes together to create a complete and consistent flow from one area of the game to the next.

  • Manager Customisation Overhaul

Review and improve the standalone manager creator, remove anything we do not need, add any missing features, connect it fully to the game and make it controller-friendly for consoles.